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Objective 6:
Solid Texturing and Procedural Texturing using Noise

 

For this objective, I made a whole bunch of solid texture materials, including checkerboard and several Perlin Noise-generated textures, which are all callable from the LUA interface.

 

Checkerboard texture

Perlin Noise with Linear Interpolation

Perlin Noise with Cosine Interpolation

Perlin Wavy Texture, Noise Multiplier of 1

Perlin Wavy Texture, Noise Multiplier of 5

Perlin Wavy Texture, Noise Multiplier of 10

Perlin Wood Texture with weird colours

Perlin Wood Texture with better wood-like colours

Perlin Marble Texture

Venus De Milo mesh with Perlin Marble Texture

Written by: Mike Jutan
CS 488 - Computer Graphics
University of Waterloo